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 Post subject: Looney Tunes B-Ball
PostPosted: Tue Feb 20, 2018 3:36 pm 
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Joined: Tue Oct 05, 2010 4:17 pm
Posts: 861
Doing this at my own risk...

Every single basketball game BGM variant has been dumped. That's ten for the first one and eight for the other three.

These tracks are not included because they already exist in the SPC set (under the numbering scheme I used):
- Basketball Game 1-2
- Basketball Game 1-10
- Basketball Game 2-3
- Basketball Game 2-8
- Basketball Game 3-3
- Basketball Game 3-8
- Basketball Game 4-2
- Basketball Game 4-8

This is a warm-up for me for Pitfall - The Mayan Adventure. Pitfall - The Mayan Adventure has a massive number of segment variations, not unlike Fireteam Rogue and Bubsy 2 (although Bubsy 2 isn't as consistent with its segmenting), and I catalogued them all. Now all I have to do is line them all up. There are no transposition variants, unlike Fireteam Rogue.

Speaking of which, here is my PAR codes to get every single variant. The original setup was incompatible (the initialization code had a list of tracks to mute at the start, but I found it unusable for my intentions due to missing additional tracks to mute, since you can lose more tracks if either side does not make basketball shots), and they were not in order anyways), hence the reason why there are so many PAR codes.

Looney Tunes B-Ball
Basketball Game Music Modifier
Main Code
82D380A9
82D381xx
You must use a value divisible by 02. The range is 00-06. Please don't go out of range...
Start of Game Track Mute Modifier
(Required)
82D39C70
82D39DFF
82D39E81
82D3A881
82D3AA22
82D3AB60
82D3ACFF
82D3AD81
81FF6085
81FF6152
81FF621A
81FF6385
81FF645E
81FF656B
(Basketball Music ID 00)
81FF70xx
81FF71FF
81FF8003
81FF8105
81FF8207
81FF830B
81FF8402
81FF8504
81FF860A
81FF8710
81FF8808
81FF890D
81FF8A0E
81FF8Bxx
Legal values to match actual muting values (and properly mute/unmute tracks afterwards while playing the game) are...
80 80
81 82
82 84
84 86
85 88
86 8A
87 8C
88 8E
8A 90
8B 92
(Basketball Music ID 02)
81FF72xx
81FF73FF
81FF9002
81FF9105
81FF9206
81FF9308
81FF9407
81FF950A
81FF9609
81FF97xx
Legal values to match actual muting values (and properly mute/unmute tracks afterwards while playing the game) are...
90 80
91 82
92 84
93 86
94 88
95 8A
96 8C
97 8E
(Basketball Music ID 04)
81FF74xx
81FF75FF
81FFA00A
81FFA103
81FFA204
81FFA306
81FFA405
81FFA508
81FFA607
81FFA709
81FFA8xx
Legal values to match actual muting values (and properly mute/unmute tracks afterwards while playing the game) are...
A0 80
A1 82
A2 84
A3 86
A4 88
A6 8A
A7 8C
A8 8E
(Basketball Music ID 06)
81FF76xx
81FF77FF
81FFB002
81FFB104
81FFB203
81FFB305
81FFB406
81FFB508
81FFB609
81FFB70B
81FFB807
81FFB9xx
Legal values to match actual muting values (and properly mute/unmute tracks afterwards while playing the game) are...
B0 80
B1 82
B2 84
B3 86
B5 88
B7 8A
B8 8C
B9 8E


Attachments:
File comment: All basketball game variants dumped.
looneytunesbballupdate.rar [94.61 KiB]
Downloaded 27 times

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

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