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PostPosted: Tue Nov 17, 2015 9:04 pm 
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Joined: Tue Oct 05, 2010 4:17 pm
Posts: 838
Three new tracks. These new tracks were harder to recover than expected due to pointers being overwritten by duplicates and the corresponding sample IDs having to be reconstructed.

Allow me to explain...

Mary Shelley's Frankenstein
Opening Music Modifier
808091xx
The range is 01-09, 0B-0D. 0A is a duplicate of 04. 0E is a duplicate of 0C. 0F is a duplicate of 0D. The game crashes after 0F.
Music ID 0A Restoration Code
87994F4B
87995021
80F51600
80F51780
80F51AF3
80F51B07
879981B1
87998220
80F6CF07
Music ID 0E Restoration Code
8799571D
87995823
80F53EA9
80F53F97
80F54233
80F54304
87999193
87999222
Music ID 0F Restoration Code
879959B0
87995A26
80F548B8
80F549AC
80F54C87
80F54D02
8799955E
87999626
80F70A08
80F70D08
80F70E06
80F70F03
80F71002
80F71109
80F71201
80F71300
80F91700
80F918FC
80FC00C2
80FC0130
80FC0229
80FC03FF
80FC0400
80FC05A8
80FC06E2
80FC0720
80FC08A9
80FC0961
80FC0A8D
80FC0B42
80FC0C21
80FC0D4C
80FC0E1B
80FC0FF7

Music ID 0F has more codes than the others because the sample pack was too minimal and I had to relocate some code (this game does not do pointers as commonly as you might expect, sadly...) to pull this off.

I actually attempted to go secret music hunting on two other games with the same sound driver, and ran into the same problems with the pointers being dummied out on me. In one case (Wolverine), the SPC700's data of the apparently missing piece of music was confirmed as being gone. In the other case (Genocide 2), the SNES had lost its side of the data. The music ID actually played unique music unlike Frankenstein and Wolverine, but it's glitched to my ears due to the wrong data being loaded, and the correct data being wiped from the ROM.


Attachments:
Unused Song 3.spc [64.5 KiB]
Downloaded 407 times
Unused Song 2.spc [64.5 KiB]
Downloaded 339 times
Unused Song 1.spc [64.5 KiB]
Downloaded 395 times

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

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