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Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 
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PostPosted: Sun Feb 17, 2013 10:50 am 
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Joined: Tue Oct 05, 2010 4:17 pm
Posts: 861
One more new track. I accidentally ran into this when I was doing a secret music hunt and I was trying to recall which ones were the ones that I did not encounter in-game. This new track, a variation of the Get Ball song, is one of them. Of all of the ones I dumped, two of them (the new song and the unknown jingle) are never referenced to in the ROM at all and are immediately unused. Three others (The song variation of the Dog Pound, Inside the Woods, and the unknown song) are found in an array, and are handled by what looks like a music modifier variable. However, they end up unused because their corresponding IDs are never called.

This game might as well be the one to beat in the record books for one of the largest collection of variations in two of the songs. However, Looney Tunes B-Ball has variations on its in-game music... and I happen to know which variable controls what parts of the music are playing. Thus, I could in theory get them all. I believe each one has at least six to eight variations, which is doable from my end.


Attachments:
File comment: New track.
Got Ball (Variation).spc [64.5 KiB]
Downloaded 96 times

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Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

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