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PostPosted: Wed Jan 20, 2016 5:30 am 
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Revenant wrote:
Interesting, thanks! So, would it be fair to list them as (in this order?):

"Cube/Dougen Shibuya"
"Cube" (for lack of a specific name, unless I just missed it in your post
"Cube/Masumi Takimoto" (versions 1 and 2)

I considered renaming Unknown 1 to just "Copya System" for the time being, since it seems like that's where it was originally used, unless/until we're able to find out who the specific author of it is.


The last one goes under what you originally listed as Likely (older?) variant of third (the three games that make the undumpable list), rather than versions 1 and 2. Those two I don't know who programmed the sound driver at the moment.

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Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

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PostPosted: Sun Jan 24, 2016 6:00 pm 
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By "versions 1 and 2" I meant the two variants of the last Cube driver that I listed (the one used by Feda, and the one used by Light Fantasy II, etc.) They seem to have so much code in common that I think it makes sense to credit them both to the same programmer unless/until info suggests otherwise.

I haven't looked into any credits for any of the games that use those, so I dunno exactly who can be associated with either/both variation, so I just went with the person you named as doing sound programming for Feda.


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PostPosted: Tue Jan 26, 2016 7:45 am 
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I have no specific person for versions 1 and 2 at the moment because I can't find a specific person for those games.

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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PostPosted: Thu Aug 11, 2016 8:46 pm 
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Finally started updating this some more. Haven't finished looking at some from before (like Whittaker) but I added a few new ones more or less at random:

Allister Brimble
0B ?? 2B ?? B0 06 58 CD ?? 58 AB

Athena (Aka Ishibashi)
20 CD EF BD 3F ?? ?? 3F ?? ?? E4 FD F0
8F 00 F1 8F 80 FA 8F 80 FB 8F 03 F1 6F

Hiroaki Suga
FA F4 F4 AB ?? CD 00 69 ?? F4 D0 FB

Mark Cooksey
53 4E 45 53 20 4D 55 53 49 43 20 50 4C 41 59 45 52 20 28 43 29 20 31 39 39 34 20 4D 41 52 4B 20 54 2E 57 2E 20 43 4F 4F 4B 53 45 59
60 84 ?? C4 ?? E4 ?? 84 ?? C4 ?? B0 02 2F
E4 ?? D0 01 6F CD 00 8D 01 3F ?? ?? 3F ?? ?? E4 ?? D0

Martin Walker
E8 80 CF AD 00 F0 05 E8 00 80

Ocean (Jonathan Dunn)
7D 9F 08 07 FD AE CB F2 C4 F3 6F

Sculptured Software (older driver ~1992)
8D 03 F6 FF FF 16 ?? ?? d6 FF FF FE

Square (Minoru Akao)
D5 ?? ?? EB ?? F5 ?? ?? CF DA ?? EB
E4 ?? 24 ?? F0 02 8D 00 DD EB ?? D6 ?? 00
D0 ?? BA F6 DA ?? BA F4 DA
F0 ?? BA F6 DA ?? BA F4 DA ?? 5D

TOSE (possibly)
60 88 10 28 7f C4 ?? 3D C8 10 B0

updated list of matches is here, as usual


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PostPosted: Fri Aug 12, 2016 6:05 am 
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Here are an additional list of Sculptured Software sound drivers not yet captured by your detector (at least this is what I think uses the sound driver):
- Barbie Super Model
- Boxing Legends of the Ring/Final Knockout (I think?)
- Bugs Bunny Rabbit Rampage
- Cliffhanger
- Out to Lunch
- Rex Ronan - Experimental Surgeon
- Rocko's Modern Life - Spunky's Dangerous Day
- Sports Illustrated Championship Football & Baseball (US)/All American Football (EU)
There's more than just this: this is just a sampling.

In addition, I have some sound drivers that stream their note data, sorted accordingly:
Eastridge Technologies
- Chessmaster
- Great Waldo Search
- Incredible Crash Dummies
- James Bond Jr.
- Miracle Piano Teaching System
- Paperboy 2
- Pit Fighter
- Relief Pitcher
- Ren and Stimpy ~ Veediots!
- Steel Talons
- Terminator
- Wayne's World

Electronic Arts
- FIFA International Soccer
- John Madden Football 93
- NBA Live '95
- NBA Live '96
- NBA Showdown
- NHL '94
- Test Drive 2: The Duel
- Where in the World is Carmen Sandiego ?
- Where in Time is Carmen Sandiego?

Interplay
- Blackthrone
- Claymates
- J.R.R. Tolkien's Lord of the Rings
- Lost Vikings
- Lost Vikings 2
- Out of this World

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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PostPosted: Fri Aug 12, 2016 6:41 am 
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Yeah, the Sculptured Software list on my end could be well short of complete, and I haven't really looked at the note-streaming drivers at all (except the one by Hiroaki Suga which is only used in SimCity 2000 and Wario's Woods). I may just focus entirely on games that were released in the US until I have as many of those as possible.

(I should probably also separate the four existing Square signatures a bit, since they basically represent four different drivers that were all programmed by the same person; the few missing Square games like Super Mario RPG I believe use a fifth driver by a different programmer)


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PostPosted: Thu Dec 08, 2016 7:26 pm 
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I have an update. Battle Commander's sound driver is a much earlier version of the Norihiko Togashi sound driver you listed based off of a code comparison with Bonkers (it has identical code in some places with regards to its commands, and its music header format is identical to my knowledge, which helped me discover this one). I ultimately discovered that this earlier variant was used in these games (the initialization code may vary)...

- Akagawa Jirou: Majo-tachi no Nemuri
- Battle Commander
- Battle Racers
- Bishoujo Senshi Sailor Moon
- Bishoujo Senshi Sailor Moon R
- Bishoujo Senshi Sailor Moon S - Jougai Rantou!
- Kawa no Nushi Tsuri 2
- Shinseki GPX - Cyber Formula/Cyber Spin
- Suzuka 8 Hours
- Suzuki Aguri no F-1 Super Driving/Redline F-1 Racer
- Tetsuwan Atom
- Tsuri Tarou
- Zero 4 Champ RR

It would appear that this sound driver originated at either Arc System Works or TNS, since that is the earliest place I have found it. The sound driver was updated when it was used by games usually composed by Norihiko Togashi (although it appeared once in its updated form with Oozumou Spirits with Katsuhiro Hayashi, who mainly used an earlier version of the sound driver... since Sun L is in the Special Thanks, perhaps they got an updated sound driver from them?), which is what your sound engine detector catches.

I also scanned available credits for the ones you marked "Norihiko Togashi" (as well as the ones I marked down)...

- Bishoujo Senshi Sailor Moon S - Jougai Rantou! credits Katsuhiro Hayashi as a sound programmer.
- The Great Battle 3 credits 諸久 十芸 (Morohisa Juugei?) as a sound programmer.

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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