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* This subforum is simply for the uploading of new SPC sets. Updates should go in the "Updated Sets" subforum, and conversations should be kept to other subforums, unless they directly relate to a submission.

* You may upload full SPC sets in .rsn, .zip, .rar, or .7z format. Do not upload each SPC individually.

* New sets should ideally be fully timed, tagged, and put in order, either via a soundtrack, or in a logical in-game ordering. Submissions lacking this info will not necessarily be rejected, but may take longer to appear on the site. Sets without track titles, however, will be rejected on the spot.

* Do not upload anything that is not SPC-related, or it will be deleted. We are not handling MP3s, PSFs, USFs, GSFs, or any other format at this time.

Note: If a submission thread is locked, it means it has been accepted, prepped, and will appear on the site during the next update.



Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
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PostPosted: Sun Feb 03, 2013 9:09 am 
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The last Wolfteam game has been covered! The original five tracks were dumped by Datschge, while I dumped the other three missing tracks. The music was composed by 135, and I tagged the SPC set (although there was already some tagging information in there, presumably done by Datschge).

I actually found an OST for this game. However, the coverage is not only incomplete, but this game actually has tracks that I don't think are found on the OST at all. All of the tracks dumped by Datschge were found on the Ten-Bu OST. First of all, I found this page: http://vgmdb.net/album/4824 . Plus, I located a video where I could listen to the entire soundtrack (note: it's from NicoVideo): http://www.nicovideo.jp/watch/sm2989889

The Ending and Battle tracks do not appear to be in the OST. All other tracks are in the OST, and thus have their names from VGMDB put in there.

I hacked my way into the ending, and waited an unusually long time to get a Game Over. To get the ending, I backtracked from where the music modifier was invented by the late ugetab. Turns out this game apparantely used a break opcode to execute custom commands, which was quite unusual from my perspective.


Attachments:
File comment: The complete Sangokushi Seishi Tenbu Spirits SPC set, dumped by KungFuFurby and Datschge, and tagged by... KungFuFurby and Datschge?
sstbs.rsn [101.31 KiB]
Downloaded 166 times

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Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

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PostPosted: Mon Feb 04, 2013 12:53 am 
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Joined: Mon Oct 25, 2010 6:09 am
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KungFuFurby wrote:
I hacked my way into the ending, and waited an unusually long time to get a Game Over.


Do you have a savestate/GG code for staff roll (if the game even has one)? Datschge mentioned he would like to have one to check it out.


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PostPosted: Mon Feb 04, 2013 12:09 pm 
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Joined: Tue Oct 05, 2010 4:17 pm
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The game has a staff roll, but it's not in English. It's effectively in Kanji...

I have a PAR code right here that starts up the ending almost immediately:
808059E0

The only glitch in the ending is from an undefined name. Other than that, the ending works like a charm.

...or alternatively, you can view the ending on YouTube (I uploaded the ending video using this code):
http://www.youtube.com/watch?v=LwYg24JkBqw

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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