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PostPosted: Sat Aug 18, 2012 7:41 pm 
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Since I can no longer easily ask for music modifiers on IRC, I figured I'd make a thread for them instead. Basically... just what the title says: Games I'd like music modifiers for.

-Tokimeki Memorial
-Fire Emblem 3
-Rudra no Hihou
-Ken Griffey Jr's Baseball

So... Revenant, you around still? :P

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PostPosted: Wed Aug 22, 2012 12:05 am 
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A quickie since I'll be busy for most of today :P I'll take another crack at the other ones soon.

Tokimeki Memorial (1.1)
Title screen
808D78xx - upper byte (00, 01, 02)
808D77yy - lower byte (multiples of 4 only)

Valid values are 0000 through 0294.


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PostPosted: Wed Aug 22, 2012 3:39 pm 
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Tokimeki Memorial

File Select Screen
80B6E6?? - Music values are scattered everywhere

Fire Emblem: Monshou no Nazo
Intro
8DD9D7? - Music Starts at 05

Made these a few days ago. I just wanted to look into these games myself so I didn't post them here.

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Contact me/chat: irc.crushandrun.net #cornerpocket. I do not dump SPCs (since 2014) anymore but I do occasional GBS rips, etc.

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PostPosted: Thu Jan 16, 2014 11:04 pm 
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Didn't feel like starting a new thread for such a simple request, so I figured I'd just bump this. KFF, can you take a look at the Japanese Monopoly SPC set and see if any tracks need a redump or if there are any missing songs? I went over that set the other night and noticed that I messed up with some of the timers. I want to update it to fix them, but I figure I may as well ask you to give it a look just in case, so I'd only have to update it once. :P

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PostPosted: Fri Jan 17, 2014 2:26 pm 
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Alright, away I go with Monopoly (Japanese version). I think I'll do the sequel as well as a bonus.

Speaking of that... I just realized something: I invented the music modifier for Ken Griffey Jr. Presents Major League Baseball and promptly forgot about posting it. I just put up the music modifier for you in the Music Modifier thread.

Monopoly was a piece of cake! It uses the DBOOT sound driver.

Monopoly (Japanese version)
Music Modifier
81897FA9
818980xx
81898100
81898280
81898305
The range is 00-0C. There is no more music after 0C.

You've got some new tracks on this one. Redumps can also be performed for the same reason.

And as a bonus, here's the sequel:

Monopoly 2
Title Screen Music Modifier
Bank ~ 868182xx
Music/SFX ~ 8681EAxx
Music/SFX ID should be divisible by 02.
Here are the ranges for each bank...

Bank 00
----------
Music: 0E-12
SFX: 02-0C

Bank 01
----------
Music: 0C, 10-12, 18-1E
SFX: 02-0A, 0E, 14-16

Banks 02-04
----------
Music: 0E-10, 40-42
SFX: 02-0C, 12-3E, 44-48

Bank 05
----------
Music: 0C, 18
SFX: 02-0A, 0E, 14-16, 1A-22

Bank 06
----------
Music: 0C, 18
SFX: 02-0A, 0E, 14-16, 1A-24

Bank 07
----------
Music: 0C, 18
SFX: 02-0A, 0E, 14-16, 1A-26

Bank 08
----------
Music: 02-04
SFX: N/A

The game crashes after bank 08.

(Feel free to go into the SFX if there's something you want to redump that can't be found in the music section... truth be told, I actually found an array, and music is assigned to one particular section, while SFX are given another section, as defined by the code.)

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Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

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