kevtris wrote:
729 1 byte OST disk
730 2 byte OST track#
732 2 uint16 copyright year (stored in binary format)
734 34 bytes zero bytes. all should be 000h
768 32 string song name
800 32 string game name
832 32 string artist name
864 32 string dumper name
896 32 string comments
928 32 string official soundtrack title
960 32 string publisher name
992 28 string original .spc filename, WITHOUT the .spc extension
If you read the format, yes. Basically it's just primary header with all the SPCs chunked up into bits. Then each SPC is processed into 256K bytes, the player code stripped, and duplicates are removed; and it has 1K to itself per original SPC to give the above information that you have inquired about.

Overall it's a shit-ton better than SPC and RSN.