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 Post subject: Re: Music Modifier codes
PostPosted: Tue Apr 17, 2012 9:27 pm 
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Shadowrun, another Beam Software game is a bit tacky in the way it handles banked music; only one or two songs plays per bank. I don't have access to my files so I can't immediately post the music modifier. :/

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 Post subject: Re: Music Modifier codes
PostPosted: Wed Apr 18, 2012 7:55 am 
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Ren and Stimpy - Buckeroo$!
Invincibility Jingle Modifier
80D75Exx
You must use a value divisible by 02. The range is 00-0A, 10-18, 20, 30-38. 34 doesn't quite work...
On the very first level, there is a weight-like item that makes you invincible. Collect it for this code to take effect... though it's best used for dumping.
If you use this with the real music modifier, just use 00-0E for the jingle modifier, and use 2A-2D for the music modifier. Each individual track will be played depending on which one you use. 2C does not even need to use this modifier, as it's just one track.

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Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

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 Post subject: Re: Music Modifier codes
PostPosted: Thu Apr 19, 2012 12:31 am 
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Big Sky Trooper
Intro
82C449xx - bank
82C453xx - tune

The available tune numbers in each bank are pretty unpredictable - the title sequence uses bank 05 and tunes 00/01/04 (I think), while the ship bridge music uses bank 01 and tune 0a. You'll have to experiment a bit to get results, since a lot of tune numbers in each bank produce silence.


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 Post subject: Re: Music Modifier codes
PostPosted: Thu Apr 19, 2012 12:55 am 
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Revenant wrote:
Big Sky Trooper
Intro
82C449xx - bank
82C453xx - tune

The available tune numbers in each bank are pretty unpredictable - the title sequence uses bank 05 and tunes 00/01/04 (I think), while the ship bridge music uses bank 01 and tune 0a. You'll have to experiment a bit to get results, since a lot of tune numbers in each bank produce silence.


Sigh. This code confirmed what I was afraid of. The Navigation System menu song is dynamic. Each option on it changes the instruments in the song... I dumped SPCs of each, but none are that good. I'm afraid this one is beyond me right now. Someone better at this sort of thing should attempt it instead and get clean redumps of this soundtrack.

This was always a bit of a problematic set to dump. A lot of songs fade in, and if dumped from the beginning, they play far too quietly. With all the problems I'm facing, there's no way I can take this one on... sorry.

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 Post subject: Re: Music Modifier codes
PostPosted: Fri Apr 20, 2012 4:58 pm 
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I have volume hacking abilities. ^_^ Here, take a volume fixer for a start.

Big Sky Trooper
Volume Modifier
7E00F6xx
Set to 80 to zap the volume problem.

Lemmings 2: The Tribes
Opening Music Modifier
BF8A6Exx
BF8A6Fxx
BF8A71xx
And safe-cracking is required. We get these valid values...
00 80 3B
00 80 32
3B BD 03
00 80 3C
00 80 2F
2A CA 25
00 80 30
3B C2 24
00 80 31
00 80 3D
90 BA 31
63 BF 30
F2 C6 28
62 B9 3C
85 BF 3D
40 9F 19 (no music)
Out of all of them, only 00 80 32 supports sub-tunes. It has a sub-tune range of 00-03. 40 9F 19 is reserved for the Psygnosis logo, and thus has no music.
Sub-tune Modifier
8393D6xx

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Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

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 Post subject: Re: Music Modifier codes
PostPosted: Wed Apr 25, 2012 12:05 am 
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Haven't done much in a while because I've been busy and a few other reasons... here is a new one from me. No unused songs.

Lemmings
Opening and Title Screen Music Modifier
01B2A3??

Range 00-1F
Songs loop back to what song 00 is starting at 20.

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 Post subject: Re: Music Modifier codes
PostPosted: Fri Apr 27, 2012 2:17 pm 
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Home Alone
Title Screen Music Modifier
808029xx
You need to use a value divisible by 02. The range is 00-12. There is no more music after 12.

Dorque and Imp (Mine Stage)
Bank Modifier
8FFE6Bxx
The range is 00-06. 07-09 is a duplicate of 06, and the game crashes after 09.
Press Start Then Select to Die Sub-Tune Modifier
92FC4Cxx
This is quite interesting... it's like plucking an order number from a module. That's quite helpful here, actually...
Bank 00 ~ 00-08 play the main music, with different starting points if non-zero. 09-0F, 11 just go to the next valid value with a small delay. 10, 12 are winning and losing jingles.
Bank 01 ~ 00-0E play the main music, with different starting points if non-zero. 0F and 11 just go to the next valid value with a small delay. 10, 12 are winning and losing jingles.
Bank 02 ~ 00-0A play the main music, with different starting points if non-zero. 0B-0E play a loser jingle after a delay, 10, 12 are winning and losing jingles.
Bank 03 ~ 00-0F play the main music, with different starting points if non-zero. 11 just goes to the next valid value with a small delay. 10, 12 are winning and losing jingles.
Bank 04 ~ 00 plays said tune. 01 does nothing to the music.
Bank 05 ~ 00 plays said tune. 01 does nothing to the music.
Bank 06 (also applies to 07-09) ~ 00-0C play the main music, with different starting points if non-zero. You have to wait a bit to perform 01, otherwise it does nothing. 0D-0F, 11 just go to the next valid value with a small delay.
There is a secret bank that requires additional codes to access. 00-03 play the main music, 05 plays a jingle. 04 just simply goes to the next valid value with a small delay.
Going out of range goes is the same effect as 00: basically, the music restarts.
Access Secret Bank
92830008
9283010A
92830201
928303FF
92830401
928305A0
928306FF
92830772
92830840
92830AAF
92830B6B
92831021
9283112C
92831206
92831340
92831440
9283168F
928317E0
92831C25
92831D1C
92831E0D
92831F6E
92832040
9283218F
928322E0
92832818
92832A10
92832B74
92832C55
92832D01
92832E8F
92832FE0
92833411
92833610
9283374E
92833840
92833A8F
92833BE0
92834026
92834208
92834340
92834440
9283468F
928347E0
92834C27
92834E08
92834F60
92835040
9283528F
928353E0
928359FB
92835A08
92835B60
92835C40
92835E8F
92835FE0
92836401
928365FB
92836608
9283675A
92836840
92836A8F
92836BE0
92837005
92837208
92837340
92837440
9283768F
928377E0
92837C02
92837D57
92837E05
92837F15
92838028
80B06C00
80B06D83
80B06E12
The original pointer that was overwritten for 80B06C-80B06E was 24 AD 00. Unfortunately, every single part of this is required: all of it has to be hand made just to get it to work.

From TV Animation Slam Dunk - SD Heat Up!!
Title Screen Music Modifier
848DAAxx
The range is 01-12. 00 is glitched, 13-18 are also glitched. 19-20 crash the game, and 21 and up produce glitched music once again.

Yuujin no Furi Furi Girls
Multiple areas are covered due to a slight glitch with the Title Screen music modifier... you'll get a slight hiccup if you do it there. You need to be quick past the Title Screen...
Title Screen Music Modifier
83E881xx
The range is 00-24, 31. 25-30 are duplicates of 24. 32-3F is silence, and the game crashes after 3F.
Opening Music Modifier
82A6C0xx
Sample Pack Modifier
The range is 00-01. 02 is a duplicate of 00, and you lose the sound after 02.

Dirt Racer
And the music modifier has finally been completed! ^_^
Main Menu Music Modifier
Bank - 7E822Cxx
Sub-tune - 7E8231xx
Disable the code until you get to the Title Screen. Otherwise, you'll set off the breaker.
The range for the banks is 00-04. The game crashes after 04.
All banks except for bank 04 only support sub-tune 00.
Bank 04 supports sub-tunes 00-05. The sound effects occur after 05.

Kat's Run
Music Modifier
7E00F9xx
Title Screen Bank Modifier
B2BC2Axx
B2BC34xx
Both values must match.
Main Menu Bank Modifier
B3CDE8xx
B3CDF2xx
Both values must match.
Please proceed with caution when using the music modifier: there can be overlapping music! If you run into that, just restart the game. Zeroing out the value allows you to delay the music to a very specific time of your choosing... on cue with any piece of sound effect/music, specifically.
Here are the ranges for each bank...
Bank 00
--------
Music: 01-02
SFX: 03-0F, 11-12
Voice: 10

Bank 01
--------
Music: 01-0B, 0D-10
Voice: 0C

Bank 02
--------
Music: 06-10
Voice: 01-03
SFX: 12-29

Banks 03-12 don't work too well due to samples. Musically, they're duplicates.

Bank 13
--------
Music: 06-09
SFX: 12-29

Not recommended past bank 13. Nothing else musically.

Looney Tunes B-Ball
Title Screen Music Modifier
80E4E6xx
The range is 00-08. The game crashes after 08.

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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 Post subject: Re: Music Modifier codes
PostPosted: Tue May 01, 2012 5:13 pm 
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I'll have Dirt Racer Finished this weekend. Here are some more music modifiers (was hoping to do a bit more).

Shanghai: The Great Wall
Title Screen Music Modifier
82BDD1??

Config Menu Music Modifier
8484DB??

Shanghai II: Dragon's Eye
Title Screen Music Modifier
00C15D??

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Contact me/chat: irc.crushandrun.net #cornerpocket. I do not dump SPCs (since 2014) anymore but I do occasional GBS rips, etc. Twitter: https://www.twitter.com/nensondubois_ patreon: https://www.patreon.com/nensondubois, Youtube: https://www.youtube.com/user/nensondubois
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 Post subject: Re: Music Modifier codes
PostPosted: Fri May 04, 2012 6:54 am 
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Dirt Racer
Title Screen Music Modifier
7E8140xx
The range is 00-04. The game crashes after 04.
Sub-tunes are not supported, but this handles the tempos that the Main Menu music modifier fails to do.

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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 Post subject: Re: Music Modifier codes
PostPosted: Sun May 06, 2012 10:51 am 
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Spiriou

Title Screen Music Modifier
808765??

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