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 Post subject: Re: Music Modifier codes
PostPosted: Tue Jun 26, 2018 10:31 am 
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I'm not getting back into SPC dumping, but I have done this a while ago and feel it's worth mentioning just for completeness' sake.

Tetris 2.sfc

Title Screen/Main Menu Music Modifier
80A522??
Select OFF music BGM setting: (you must select OFF then enter menu again otherwise the game will load BGM D when you select OFF)
80A5D2?? (01 - Keep selected title screen/main menu song selected in-game; 02 play unused outro or secondary ARAM tune)
80A5D740 Set music to OFF, press B to exit menu then enter again to play selected song setting)

Play Unused Cinematic Outro 1 Music OFF Setting

Three cutscene jingles can be accessed by changing the bit set at $2140 to 02.
80A5220A Title Screen/Main Menu Music Modifier ROM Patch Code. Use the two additional codes for OFF music setting.

Select OFF music BGM setting: (you must select OFF then enter menu again otherwise the game will load BGM D when you select OFF)
80A5D2?? (01 - Keep selected title screen/main menu song selected in-game; 02 play unused outro or secondary ARAM tune)
80A5D740 Set music to OFF, press B to exit menu then enter again to play selected song setting)

Untested to work with a Game Genie using SNES Hardware:
DCC2-1D6F
D4C2-1D6F (OFF BGM setting 02)
0DC2-1FAF

DFC2-1D6F (OFF BGM Setting 01)


Play Unused Cinematic Outro 2 Music OFF Setting

Three cutscene jingles can be accessed by changing the bit set at $2140 to 02.
80A52219 Title Screen/Main Menu Music Modifier ROM Patch Code. Use the two additional codes for OFF music setting.

Select OFF music BGM setting: (you must select OFF then enter menu again otherwise the game will load BGM D when you select OFF)
80A5D2?? (01 - Keep selected title screen/main menu song selected in-game; 02 play unused outro or secondary ARAM tune)
80A5D740 Set music to OFF, press B to exit menu then enter again to play selected song setting)

Untested to work with a Game Genie using SNES Hardware:
FBC2-1D6F
D4C2-1D6F (OFF BGM setting 02)
0DC2-1FAF

DFC2-1D6F (OFF BGM Setting 01)


Play Unused Cinematic Outro 3 Music OFF Setting

Three cutscene jingles can be accessed by changing the bit set at $2140 to 02.
80A52219 Title Screen/Main Menu Music Modifier ROM Patch Code. Use the two additional codes for OFF music setting.

Select OFF music BGM setting: (you must select OFF then enter menu again otherwise the game will load BGM D when you select OFF)
80A5D2?? (01 - Keep selected title screen/main menu song selected in-game; 02 play unused outro or secondary ARAM tune)
80A5D740 Set music to OFF, press B to exit menu then enter again to play selected song setting)

Untested to work with a Game Genie using SNES Hardware:
FBC2-1D6F
D4C2-1D6F (OFF BGM setting 02)
0DC2-1FAF

DFC2-1D6F (OFF BGM Setting 01)

Wario's Woods.sfc
Plays unused song at menu selection screens

ROM
81833313
8195E413

Game Genie
F767-3DA0
F7B3-1FD9

Menu Selection Music/Sound/Effect/Voice Modifier
818333??
8195E4??

Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!!.sfc

Title screen music modifier
81800C??

01-1D
There are no unused songs in this game.

I also did a shitton of NES music modifiers that should probably go up in the other thread here sometime (they actually have to be sorted from my current main thread: https://gamehacking.org/vb/forum/video- ... 20modifier) nd that could take a ridiculous amount of time.

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Contact me/chat: irc.crushandrun.net #cornerpocket. I do not dump SPCs (since 2014) anymore but I do occasional GBS rips, etc. Twitter: https://www.twitter.com/nensondubois_ patreon: https://www.patreon.com/nensondubois, Youtube: https://www.youtube.com/user/nensondubois


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 Post subject: Re: Music Modifier codes
PostPosted: Fri Jun 29, 2018 5:11 pm 
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Donkey Kong Country
Title Screen Music Modifier
80C06Axx
80C071xx
Both values must match. The range is 00-1A. 1B plays nothing, and the game crashes after 1B.
nensondubois already has a music modifier for numerous other scenarios... especially if you want to hear them without dumping a SPC/without SFX under the right conditions. Unlike the other two Donkey Kong Country games, there are no known sub-tunes for me to look for.

Donkey Kong Country 2 ~ Diddy Kong's Quest
Stereo On
7E001E0
Opening Bank Modifier
8090B5xx
Title Screen Music Modifier
Bank ~ 80B3B3xx
Sub-tune ~ 80B3B4xx
Required ~ 80B3B60F
There is an echo initialization problem with the sub-tunes (doesn't affect sub-tune 00, though)...
Ranges for each bank are as following...
Bank 00 ~ N/A (Bank is silent)
Banks 01-02, 04, 08, 0A, 0C, 14, 18, 1C, 1E, 24 ~ 00 only
Bank 13 ~ 00-01
Banks 0F, 15, 1F-20, 22-23, 25 ~ 00-03
Banks 05-07, 09, 0B, 0D-0E, 10, 12, 15-17, 1A-1B, 1D, 1F ~ 00-04
Banks 03, 09, 0B, 10 ~ 00-05
On a duplicate note (from a musical perspective)... Banks 20, 22-23, 25 are duplicates of bank 1E. Bank 21 is a duplicate of bank 15.
The game crashes after bank 25.
Title Screen Sub-tune Modifier
80B3B3xx
80B3B400
80B3B618
This, when combined with the opening bank modifier, will allow you to play the sub-tunes with proper echo initialization.

Asterix and Obelix
Opening Bank Modifier
80EC95xx
80EC96xx
Music/SFX Modifier
7E0EC6xx
Safe-cracking required on this one. The list of valid values are (along with sub-tune IDs)...
D9 92 (C1 only)
E7 92 (C1 only)
FD 92 (C1 only)
11 93 (C1 only)
29 93 (C1 only)
3D 93 (C1 only)
53 93 (C1 only)
6F 93 (C1 only)
85 93 (C1 only)
9D 93 (C1 only)
B7 93 (C2-C3)
D3 93 (C1 only)
E9 93 (C1 only)
FD 93 (C1 only)
11 94 (C1 only)
27 94 (C2-C6)
3D 94 (C1 only)
51 94 (C1 only)
69 94 (C1 only)
7B 94 (C1-C2)
97 94 (C1 only)
A7 94 (C1 only)
B7 94 (C1 only)
CD 94 (C1 only)
D7 94 (C1 only)
ED 94 (C1-C2) (These are duplicates of 27 94 sub-tunes C5-C6)

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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 Post subject: Re: Music Modifier codes
PostPosted: Mon Mar 18, 2019 6:14 pm 
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Here's a late reply for a lot I did fairly recently. A few more were done later on but would need to find them in my notes.

Hacking for VGMs

Postby nensondubois » Mon Nov 05, 2018 1:28 am
Sorry for the incredibly late reply but I have been [insert lame excuse here because I can't think of any as of typing]. Here are my latest codes to allow easier ripping and or listening to music playback. I do plan on adding the additional songs to the sets. The additional codes will stop the CPU from doing anythig except for parsing only audio related I/O in most cases they are were written in mind to play the music and or sounds and samples at the earliest most convent instances possible in the games.

Animaniacs (UJ) [!].bin
Password screen music modifier
03EBF0:00?? (0x0003EBF0:00??)
List of unused songs (from playing through the game I didn't hear them)
84
85
95 (slightly faster than 94 Ending 1)
98
Sound effects start at 01-69
Songs start at 6A-9B


Zombies Ate My Neighbors (U).bin
Play unused song at title screen
AF0T-AAB4

Title screen music / sound effect / sample modifier
006D3A:00??


Kid Chameleon.md
Intro Music / sound effect / DAC/PCM sample modifier
00079A:00D2
01AE51:00??
Unused 0A, 18, 21, 4F

Snake Rattle 'n' Roll (E) [c][!].bin
Code:
0x06CD40:0000
0x06C4AE:70??
01 - Null
02 - Level 2: Jaws Shores
03 - Level 5: Araian Plains
04 - Death
05 - Top Five Snakes (leaderboard)
06 - Title
07 - Level 7: The Fountain Mountain
08 - Level 3: Razor Ravine
09 - Level 4: Anvil Alley
0A - Level 6: Cannon Bell Canyon
0B - Level 8: Snake Lakes
0C - Level 9 & 11: Slipper Slopes ~ Lunar Showdown
0D - Timed Out
0E - Game OVer
0F - Level 1: Grassy Greens
10 - Null
11 - Levels 10 & 12: Ice Cube Cliffs ~ The Great Rocket Race
12 - Level Clear
13 - Bonus Stage
14 - Ending
15 - Unknown
16 - Level Start

I actually forgot about this version when I did Comix Zone. Also, found some interesting stuff. Several music tracks were removed most likely because this was a near final build and they needed ROM space. Still, interesting to hear some songs that didn't make it into the final version. Wonder how many songs Howard Drossin composed in total. Songs 1C, 1D aren't listed in the song table and they're duplicates. I don't hear any differences from the final song but I only listened once.

Comix Zone (Prototype - May 30, 1995) (hidden-palace.org).bin
Code:
Set song in Jukebox for 68000 crash handler debug display
1CFCC0:00FE

Jukebox track 1 music modifier
1CFCC4:??0A

Song table: 090A0C081207040203111A050B10140E210F182016

Virtual Pinball.bin
Apocalyptic sound effect / DAC/PCM sample modifier
05DC04:??0A
(Only important ones listed for redundancy's sake)
0F - UFO Jingle
10 - Unused Jingle 1
42 - Dementia Jingle
43 - Unused Jingle 2
46 - Techno Dream Jingle
47 - Unused Jingle 3
4A - North Shore Jingle
4B - Unused Jingle 4
4E - New Rock Jingle
4F - Unused Jingle 5
52 - Apocalyptic Jingle
53 - Unused Jingle 6
56 - Rain forest Jingle
57 - Unused Jingle 7
5D - Glitch Track 1
5E - Glitch Track 2
5f - Glitch Track 3
60 - Glitch Track 4
15 - Unused sound 1
1C - Unused sound 2
1D - Unused sound 3
22 - Unused sound 4
23 - Unused sound 5
2D - Unused sound 6
2E - Unused sound 7
30 - Unused sound 8
3C - Unused Duck Classic bonus sample
3F - Unused Bones Gore bonus sample
5B - Unused Break Pool sample

Risk U.bin - I actually plan on doing this set unless someone else isn't currently
Title screen music / sound effect / DAC/PCM sample modifier
00058C:70??

Ren & Stimpy Show Presents, The - Stimpy's Invention (USA).md
Intro music / sound effect / DAC/PCM sample modifier
00916A:6700
0057CC:04??

Ooze, The (JU) [!].bin
Intro music / sound effect / DAC/PCM modifier
0027BC:8100
00663A:00??

TaleSpin (USA, Europe).md
Title music / sound effect / DAC/PCM modifier
008A66:7000
008AAE:0F00
008A7C:00??

Toy Story (U) [!].bin
Options screen music modifier
01DB8C:00??
Play unused song at options screen
BXPT-CAEN
0C - Unused Song

Toy Story (E) [!].bin
Options screen music modifier
01DCFC:70??
Play unused song at options screen
BXRA-DA96
0C - Unused Song


Doom (Japan, USA).32x
Intro title / sound effect / sample modifier
0013B8:00BC
0013B0:00??
I know there are unused songs.

01 - Level 1: That Old Army Game (With Marching Soldiers)
02 - Level 2: Red Alert!
03 - Level 3: Ego Check
04 - Level 4: Nightmare Buzz
05 - Level 17: Light my Fire
06 - Level 6: Revenge of the Toys, Bonus & Characters
07 - Level 7: Run Rex, Run!
08 - Level 18: Rocket Man
09 - Level 9: Food and Drink
0A - Level 10: Inside the Claw Machine
0B - Level 11: Really Inside the Claw Machine
0C - Unused Song
0D - Level 13: Sid's Workbench
0E - Woody on Fire
0F - Level 14: Battle of the Mutant Toys
10 - Level 12: The Claw!
11 - Level 5 & 16: A Buzz Clip & Day-Toy-Na
12 - NULL
13 - Buzz Battle
14 - Game Over
15 - Level Complete
16 - Patrick Collins, Randy Newman, Andy Blythe, Marten Joustra and Allister Brimble - [Toy Story] Storyline (You've Got a Friend in Me)
17 - Continue Screen
The menu and credits songs are MOD files.

_________________
Contact me/chat: irc.crushandrun.net #cornerpocket. I do not dump SPCs (since 2014) anymore but I do occasional GBS rips, etc. Twitter: https://www.twitter.com/nensondubois_ patreon: https://www.patreon.com/nensondubois, Youtube: https://www.youtube.com/user/nensondubois


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 Post subject: Re: Music Modifier codes
PostPosted: Sun Apr 28, 2019 10:56 am 
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Tom Vs. Jerry: The Chase Is On!
These code apply to the 4/28/95 prototype.
Title Screen Music Modifier
Sample pack ~ 84E76Bxx
Music bank ~ 84D75Exx
Sub-tune ~ 84D7E7xx
You must use values divisible by 2 for the music bank and sample packs.
Sample pack 3E is only used with music bank 42.
The rest use sample pack bank 40.
Valid sub-tune values are...
Bank 42 ~ 02-03 (04-05 are duplicates of 02, 06-08 are gltched)
Bank 44 ~ 02-08
Bank 46 ~ 02-08
Bank 48 ~ 02-08
Bank 4A ~ 02, 04-08 (03 is a duplicate of 02)
Bank 4C ~ 02, 04, 06-08 (03, 05 are duplicates of 02)
The game crashes after bank 4C.

The following is for the 7/11/94 version...
Title Screen Music Modifier
Music Bank ~ 80C18Axx
Sample Pack ~ 80C17Dxx
Sub-tune ~ 80C20Dxx
You must use values divisible by 2 for the music bank and sample packs.
Sample pack 4A is only used with music bank 46.
Sample pack 4C is only used with music bank 48.
There are no sub-tunes: only 02 is supported.

Elnard
Opening Music Modifier
D5F628xx
D5F629xx
This requires safe-cracking... well... kind of. Except for the very first one, everything is incremented by $11 bytes. Still, I'll provide them all for convenience... and also for defining where the last one is in the list. The list of valid values are...
A6 ED
B8 ED (duplicate of A6 ED)
C7 ED
D6 ED
E5 ED
F4 ED
03 EE
12 EE
21 EE
30 EE
3F EE
4E EE
5D EE
6C EE
7B EE
8A EE
99 EE
A8 EE (duplicate of 99 EE)
B7 EE (duplicate of 99 EE)
C6 EE
D5 EE
E4 EE
F3 EE
02 EF
11 EF
20 EF
2F EF
3E EF
4D EF (duplicate of 3E EF)
5C EF
6B EF
7A EF
89 EF
98 EF
A7 EF
B6 EF
C5 EF
D4 EF
E3 EF
F2 EF
01 F0
10 F0

Gaia Savior
Music Modifier
2783F8A9
2783F9xx
Original code by ugetab. This must be disabled during the Banpresto logo. The range is 01-14. There is no more music after 14.
Opening Music Modifier
A785EDxx
Opening SFX Modifiers
A7865Cxx
A786EExx
A78CF9xx
A78DBExx
10-4F is the practical range for the SFX. The jingles are located at 24, 33, 3A and 44.

America Oudan Ultra Quiz
Title Screen Music Modifier
80F0DFxx
The range is 00-1A. The game crashes after 1A.

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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