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 Post subject: Re: Music Modifier codes
PostPosted: Sat May 28, 2011 9:32 pm 
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Got some more.

Flashback - The Quest for Identity
Opening Bank Modifier
C226D6xx
This is for the very first cutscene after the Delphine Software & US Gold logo. The range is 00-03. The game crashes after 03.
Opening Sub-tune Modifier
C226D8xx
Banks 00-02 support only 00. Bank 03 supports 00-0F, with the values wrapping around after 10.
Except for bank 00, you will get a fade in effect that requires hacking the SPC file... I have not determined what it is yet.

Timon and Pumbaa's Jungle Games
Title Screen Music Modifier
C000C6xx
The range is 00-04. 05 is silence, and the game crashes after 05.

FIFA Soccer '96
EA Sports Logo Music & SFX Modifier
Bank - A0A3F9xx
Sub-tune/SFX - A0A4CExx
This is the only modifier I've produced so far to support bank 05. Bank 05 has a sub-tune/SFX range of 05-2D.

Kawasaki Superbike Challenge
Title Screen Music Modifier
Bank - 018171xx
Sub-Tune/SFX - 01803Axx
Both values must match to properly play a tune, though this rule is broken once you get to 05.
The range for the music is 00-04. There is no more music after 04.
Bank 05 has a range of 06-1C. 05 itself is silent.
Bank 06 has another piece of SFX at 1D.
The game crashes after bank 06.

Scooby Doo Mystery
Music Modifier
7E9002xx
The range is 00-06. The game crashes after 06.

I also have an update for the following games:
Total Football
Title Screen Music & SFX Modifier (originally Music Modifier)
Required - 1680E9xx (this needs to be less than 11. Doesn't affect music overall other than this... it plays the Title Screen music with the next two codes having no effect if set to a value higher than 10.)
Bank - 168100xx
Sub-tune/SFX - 16810Axx
I've determined this also handles the SFX, so here's the ranges for each bank:
Bank 00
---------
00-11 (all SFX)

Bank 01
---------
12 (music)

Bank 02
---------
13 (music)
14-15 (SFX)

Bank 03
---------
16 (music)

Bank 04
---------
17 (music)

Bank 05
---------
18-37 (all of it duplicates of 17)

Bank 06
---------
38 (duplicate of 17)

Bank 07
---------
39 (duplicate of 17)

Bank 08
---------
3A (duplicate of 17)

Bank 09
---------
3B (duplicate of 17)

Bank 0A
---------
3C (duplicate of 17)

Bank 0B
---------
3D (duplicate of 17)

Bank 0C
---------
3E (duplicate of 17)

Bank 0D
---------
3F (duplicate of 17)

Bank 0E
---------
40 (duplicate of 17)

Bank 0F
---------
41 (duplicate of 17)

Bank 10
---------
42 (duplicate of 17)

The game crashes after bank 10.

Was the game meant to be bigger in terms of sound? Banks 05-10 are all duplicates of sub-tune/SFX ID 17. In theory, I could have at least found an extra eleven pieces of music with the music and SFX modifier I have produced.

Batman Forever
Title Screen Music & SFX Modifier (originally Title Screen Music Modifier)
Bank - C09867xx
Sub-tune/SFX - C0986Exx
Both values must match, or else the sound will glitch out.The range is 00-09. There's an exception at bank 0A.
Bank 0A has a collection of SFX going from 0A-3E. There appears to be nothing after bank 0A and sub-tune/SFX ID 3E.

FIFA Soccer '96
Main Menu Music & SFX Modifier (originally Main Menu Music Modifier)
Bank - 94805Exx
Sub-tune SFX ID - 948068xx
The matching values lose consistency at bank 05, so here are the ranges beyond bank 04:
Bank 05
--------
Not supported (supposed to be 05-2D)

Bank 06
--------
2E

Bank 07
--------
2F-30

The game crashes after bank 07.

My guess is that bank 05 is not supported because it takes up too much memory... not to mention the game loads two banks at the Title Screen, one of them bank 07. The EA Sports logo music modifier, which loads only one bank, supports bank 05.

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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 Post subject: Re: Music Modifier codes
PostPosted: Mon May 30, 2011 9:01 pm 
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Posts: 409
FIFA 97
Turn music OFF to play selected song
0?2-3CF-E68

FIFA 98 Road the World Cup
Turn music OFF to play selected song
0?2-3EF-E68

World Cup 98
Turn music OFF to play selected song
0?2-41F-E68

Madden 97
Turn music OFF to play selected song
0?9-39F-E68
00 - song 01
01 - song 02
etc

Olympic Summer Games
Turn music OFF to play selected song
0?5-BAF-E68
00 - song 01
01 - song 02
etc

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Not really active anymore. I am focusing on other projects. Please do not ask me for requests. I haven't been active in a long time anyway.


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 Post subject: Re: Music Modifier codes
PostPosted: Mon May 30, 2011 11:48 pm 
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Posts: 409
Pocahontas
Pause to play selected song.
0?A-7BC-E68

Hercules
Pause to to select second bank song.
0?D-58F-E68

Turn music OFF to select second bank song. Turning music OFF in the option in the options menu to select your song. pause in game to restart selected song.
0?D-29F-E68

Pro Mahjong Kiwame GB
Title Screen music modifier (Super Game Boy)
0?D-93C-E6E
Same song list as the Gameshark non-Super Game Boy version... can't find it now.

A Bug's Life
Super Game Boy no music/pause modifier
0?A-A6F-E68
0?A-DFF-E68

Tested on a Super Game Boy with a Game Genie after removing the Super Game Boy's casing.

Pokonyan! Yume no Diabuken
Super Game Boy Title Screen Music Modifier
0?F-EBB-E6E
Values 00-0D

Super Game Boy World Map Music Modifier
0?0-5BA-E62

00 - Crashes Upon Loading song
01 - Title Screen
02 - World Map
03 - Level Theme 2
04 - Level Theme 3
05 - Level Theme 1
06 - Final Level
07 - Level Theme 4
08 - Level Complete
09 - Bonus Game 2 (Collect)
0A - Bonus Game 1 (Treasure)
0B - Level Stats
0C - Unused Song
0D - Ending
All values after 0D will crash the Super Game Boy bios, except 0F, which will only crash the APU.

Title Screen Subtune Modifier
??5-C5C-D5A

World Map Subtune Modifier
??0-5BA-E62

Music does not fade when pausing
005-C5C-D5A

Level Theme 1 Music Modifier
0?F-FBB-F7E

Level Theme 2 Music Modifier
0?0-BBA-E66

Level Theme 3 Music Modifier
0?0-CBA-F7A

Level Theme 4 Music Modifier
0?0-DBA-F76

In-Game Subtune Modifer
??5-C6C-E6A
00-0E - Normal
0F - Death

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Not really active anymore. I am focusing on other projects. Please do not ask me for requests. I haven't been active in a long time anyway.


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 Post subject: Re: Music Modifier codes
PostPosted: Tue May 31, 2011 8:16 pm 
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Posts: 703
Super Formation Soccer '95
Title Screen Music Modifier
C06574xx
The range is 00-24. The values wrap around after 24 with some sample glitches.
Title Screen Sub-Segment Modifier
You must press Start at the Title Screen. Doing it before the Title Screen tune is supposed to play requires an extra piece of code.
C06A48xx (Music Modifier... if you press Start at the Licenced by Italian Football League screen before the music plays, this is required)
C06AACxx
Tune ID 00 supports 01-02
Tune ID 01 supports 01-03
Tune ID 03 supports 01-05
Tune ID 0E-1F supports 01-04
Tune ID 20-21 supports 01-03
Tune ID 22-24 supports 01-02
All others support no sub-segments and only support 01.

John Madden Football '93
Why am I doing this? Well, to me, even if you can't rip it in SPC format, it's great if you want to go for a MP3 rip (I'd say SNSF, but I can't play that).
Title Screen Music Modifier
80805Bxx
For an undumpable game in SPC format, this is a disappointment. This only supports 00 and 02. 01 and 03-05 is silence, and the game crashes after 05.

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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 Post subject: Re: Music Modifier codes
PostPosted: Fri Jun 03, 2011 7:23 am 
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Posts: 196
Location: FL
Marmalade Boy
82FE85xx

It's 3:20 in the morning, I'm bored, I'm picking games at random off of the most requested list, I have no clue what this game is about and quite frankly I don't really care either.

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 Post subject: Re: Music Modifier codes
PostPosted: Sat Jun 04, 2011 6:10 am 
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Posts: 409
Stargate
Title Screen Music Modifier
80E56D??

Stargate (Beta)

Title Screen Music Modifier
80E56C??

Wolfchild
Title Screen Music Modifier
00E254?

NCAA Basketball
Title Screen/Game Setup Music Modifier
03CED6??

Donald Duck: Maui Mallard in Cold Shadow
Opening Music Modifier
00E59D??

Jack Nicolaus Golf
Main Menu Music Modifier
00E56A??

Monopoly
Title Screen Music Modifier
00FE3C??

Toy Story
Title Screen/Menus Music Modifier
88CA2E??

_________________
Not really active anymore. I am focusing on other projects. Please do not ask me for requests. I haven't been active in a long time anyway.


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 Post subject: Re: Music Modifier codes
PostPosted: Wed Jun 08, 2011 3:24 am 
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Posts: 409
Traverse: Starlight and Prairie (J)
Name Entry Screen Music Modifier
C03735??

Super Adventure Island
Plays selected song at opening cut-scene (omitting the first line will play the opening cut-scene with your selected song; the option is there if you only want listen to the music. Activate at the title screen if you are going to use the second line.)
00831908
0089BD??

Dragon Quest I & II
Game Select Music Modifier (Songs are arranged out-of-order with both games, strangely.)
2C805D??

Kyuuyaku Digital Devil Story 1 and 2
Intro/Game Select Music Modifier (Yet another music similarity to Chuck Berry's Johny B Goode is represented by track 0C. Not too many people know about this one!)
02EE41??

Digital Devil Story 1 (Both V1.0 and V1.1)
Intro Sound Effect/Music Modifier
0FC956??
00 - Silence
01-43 - Sound Effects
44-5F - Music

Digital Devil Story 2

Title Screen Sound Effect/Music Modifier
329111??
00 - Silence
01-5D - Sound Effects
5E-96 - Music

Shin Megami-if
Intro/Title Screen Sound Effect/Music Modifier
1F8141??
00 - Silence
01-63 - Sound Effects
64-80-A7 - Music

Barcode Battler Senki: Coveni Wars
Title Screen Music Modifier
C0AA9B??

Wedding Peach

Title Screen Music Modifier
809C50??

Menu after "Press Start" on Title Screen Music Modifier
80A03C??

Final Fantasy Mystic Quest
Everywhere Music Modifier
80929C??

Beauty & The Beast
Intro Music Modifier ('invented' or 'safe cracked' by KungFuFurby previously on page 7.)
84839A??

Title Screen Music Modifier
808106??

Neugier: Umi to Kaze no Koudou
Title Screen Music Modifier
1AB90C??

New Yattaaman: Nanndai Kanndai Yajirobe
Title Screen Music Modifier
8180BB??
81834C??

WWF RAW
Intro/Title Screen Music Modifier (The second line must be the same in order for the music to continue playing into the main menu.)
AAFC70??
EFD27C??

_________________
Not really active anymore. I am focusing on other projects. Please do not ask me for requests. I haven't been active in a long time anyway.


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 Post subject: Re: Music Modifier codes
PostPosted: Wed Jun 08, 2011 3:55 pm 
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Posts: 703
Already covered the Intro music modifier for Beauty and the Beast on page 7 (your code even matches my Intro Music Modifier... which I called the Title Screen music modifier), though your Title Screen music modifier I did not invent. I use the term safe-cracking only when I'm dealing with more pointer-like values, which requires me to check out the ROM for those values.

Rocky Rodent
Title Screen Sample Pack Modifier
80C4AFxx
The range is 00-03. The game crashes after 03.
The only reason to use the sample pack modifier is for tune ID 0D, which uses sample pack 01. The other two only affect a select few pieces of SFX.
Title Screen Music Modifier
86D8DBxx
The range is 00-0F. The sound crashes after 0F.
Title Screen SFX Modifier
86D8D804
86D8DBxx
The range is 00-3F. 16 is the extra life jingle and 36 is the level complete jingle, not found in the music modifier.

NBA Showdown
Title Screen Music Modifier
85EFA3xx
The range is 00-06. 07 is silence, and the sound is glitched after 07.

Paperboy 2
In-game Music Modifier
80A6A7xx
80A6ABxx
80A6AFxx
This requires safe-cracking... not to mention there are only two valid values. They are...
1E CB 02
43 EE 02
Zeroing out all three silences the music.
Well, I only knew this game for two tracks anyways. That is reinforced by this code.

Pit Fighter
Demo Music Modifier
80BB6Fxx
80BB73xx
80BB77xx
Not surprisingly, there is only one value to be found. That is...
DD BF 04
Zeroing out all three silences the music.

Realm
Music Modifier? (not really)
7E0001xx
This is too risky even for me. This is a multi-use variable that handles a bunch of musical stuff, including data. Thus, this can't be modified or else you risk crashing the game or glitching out the music.
Title Screen Music Modifier
808031A9
808032xx
80803300
80803485
80803501
808036EA
808037EA
Long list, eh? This is all required, considering the fact that the original string was 29 FF 00 D0 06 64 01. You can't just simply use 29 FF 00, or else you're just simply muting the music. I personally chose not to keep D0 06, which makes the music retrigger at the Title Screen (that's a good thing on my end, as now you can modify the music at the Title Screen when that sequence retriggers).
First Level Music Modifier
80A0B3xx
The value must be divisible by 08. Thus, example valid values are 00, 08, 10, 18, etc...
The range is 00-38. The game crashes after 38 or if you input a value not divisible by 08.

Whizz
First Level Music Modifier
8080AFxx
The values must be divisible by 08. Thus, example valid values are 00, 08, 10, 18, etc...
The range is 00-38. The game crashes after 38 or if you input a value not divisible by 08.

Oscar
Music Modifier
7E0210xx
The range is 00-05. The game crashes after 05.

Barbie Super Model
Title Screen Music Modifier
80F561xx
The range is 00-09. There is no more music after 09, though some sort of sound effect plays after 09 instead.

Incantation
Music Modifier
828AD5A9
828AD6xx
828AD700
The range is 00-0C. The game crashes after 0C.

Brainies
Music Modifier
7E0021xx
The range is 00-08. 09 is glitched, and the game crashes after 09.

Block Kuzushi
Music Modifier
7E00F3xx
Music modifier. The range is 01-14. The game crashes after 14.
Doesn't support sub-tunes, which is a direct hit on $2140.

Madden NFL '95
True Music & SFX Modifier
C1551Dxx
CD4A37xx
CD4A38FF (required to prevent memory overflow)
The reason why I was able to do this with no banks attached is because the bank ID is a direct pointer to a list of values that get loaded... minus CD0000, which I manually added in by hunting down the list.
Both values must match to work, or else you'll mute the sound.
The SFX and vocal samples are located at 00-34.
The music is located at 80-8A.
The game crashes if you are out of range. Due to the fade in, you might not be able to properly hear some of the sound effects.

Faceball 2000
(Note: nensondubois also has a music modifier for the same game. These don't match.)
Title Screen Sub-tune Modifier
02C878xx
Typically the range is 00-01, 03, but with the bank modifier set to 98 AB 09, you also get 04. 03 is always different with each bank, while 00-01 are the same.
Title Screen Bank Modifier
02C85Fxx
02C860xx
02C862xx
Requires safe-cracking. Thus, here's the list of valid values with sub-tune ranges included:
00 00 7F (Range 00-01, 03)
98 AB 09 (Range 00-01, 03-04)
47 FA 0B (no-go? My guess is sample pack loader)
05 D4 09 (no-go? My guess is sample pack loader)
00 80 0A (no-go? My guess is sample pack loader)
C9 B4 0B (Range 00-01, 03)
59 D6 0B (Range 00-01, 03)
00 80 08 (Range 00-01, 03)
A2 A1 08 (Range 00-01, 03)
4C CF 08 (Range 00-01, 03)
00 80 09 (Range 00-01, 03)

Rocketeer
Music Modifier
7E00D8xx
This works at the first cutscene.
The range is 00-04, 07. 05 and 06 are duplicates. There's no more music after 07.

Laser Birdie - Get In The Hole
Yes, the game that requires something that we haven't emulated yet! I found the soundtrack! ^_^
Opening Music Modifier
C00082xx
C0008800
C0008980
C0008AD4
The last three codes are required, otherwise the game skips some tune IDs and plays back silence instead. It is a pointer directly to the playback routine.
The range is 00, 02-05, 07, 09, 15, 19, 1C, 1F, 21. 01, 06, 08, 0A, 16, 1A, 1D, 22 are wrong-sample duplicates with the tunes starting off right in the middle. 0B-14, 17-18, 1B, 1E, 20 is silence. There's no more music after 22.

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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 Post subject: Re: Music Modifier codes
PostPosted: Sun Jun 26, 2011 9:11 pm 
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Joined: Fri Oct 01, 2010 4:23 pm
Posts: 409
An american Tale: Fieval Goes West
Opening/Title Screen Music Modifier
02F88E??

Star Ocean
Title Screen Music Modifier
CC23D1??

Tinhead
Title Screen music modifier
80EAE2??

Waterworld
Title Screen Music Modifier
BFC607??

Intro Music Modifier
808059??

Beavis & Butt-head
Level Select Screen Music Modifier
00A5AF??

Mario no Super Picross
Select A Data Screen Music Modifier
C02B79??

Picross NP Volume 1-3
Title Screen Music Modifier
C0445F?? (same song table as Mario no Super Picross)

Picross NP Volume 4
Title Screen Music Modifier
C044C5?? (same song table as Mario no Super Picross)

Picross NP Volume 5
Title Screen Music Modifier
C044CD?? (same song table as Mario no Super Picross)

Picross NP Volume 6-8
C04465?? (same song table as Mario no Super Picross)

Tamori no Picross 6-26
Title Screen Music Modifier
C0274C??

Game Select Music Modifier
C029A4??

NBA JAM
Title Screen Music Modifier
808077??

NBA JAM (BETA)
Title Screen Music Modifier
808065??

_________________
Not really active anymore. I am focusing on other projects. Please do not ask me for requests. I haven't been active in a long time anyway.


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 Post subject: Re: Music Modifier codes
PostPosted: Thu Jun 30, 2011 9:35 pm 
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Joined: Tue Oct 05, 2010 11:17 pm
Posts: 703
Super Off Road
Title Screen Music Modifier
80A03Bxx
The range is 02-10. There is no more music after 10.
The music modifier is a direct hit on $2142.

Super Off Road - The Baja
Title Screen Music Modifier
8081B6xx
The music modifier works by turning on and off the music in the setup menu instead of playing right off the bat at the Title Screen. Thus, you don't have to reset the game to change the code.
The range is 00-06. The game crashes after 06.

_________________
Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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