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* This subforum is for the general discussion of video game soundtracks, and the uploading of emulated-game music formats, including, but not limited to SPC, SNSF, NSF, GBS, PSFs, USFs, GSFs, etc. as well as the respective format's mini*sf extension and files (*sflibs, etc.) required by the format are allowed to be posted here.

* Individual songs can be uploaded as-is, but full soundtracks should ideally be compressed either via .rar, .zip or .7z, or they will be subject to deletion. Subtune-based formats including, but not limited to NSF, GBS, SID, etc do not need to compressed due the nature of their small given size and direct portability.

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PostPosted: Fri Dec 11, 2015 12:42 pm 

Joined: Wed Oct 15, 2014 5:35 am
Posts: 6
I noticed something very quaint while listening to the Waterworld soundtrack by Dean Evans. In "Attack 1" (wawo-07.spc) around 2:10 minutes in you'll hear these distinct pinch notes from the guitar lead. Going through the track's samples I find 2 different guitar leads with differing harmonics, but there were no actual pinch samples to be found. I tried converting the .spc to .it with OpenSPC to take a closer look at that segment and isolate the channels, though the conversion isn't accurate and it's just these 2 notes harmonizing eachother regularly. But in the .spc I swear there's some more advanced interaction going on there to dynamically produce the sound. Anyone have a clue what's going on here? Leveraging some kind of unique SPC700 feature?

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PostPosted: Sun Dec 13, 2015 3:40 pm 
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Joined: Mon Dec 27, 2010 2:48 pm
Posts: 263
Location: FL
Could possibly be using the SPC700's pitch modulation feature, though I don't have the means to test at the moment. That's definitely something that wouldn't be reflected when converting using OpenSPC though.

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