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* This subforum is for the general discussion of video game soundtracks, and the uploading of emulated-game music formats, including, but not limited to SPC, SNSF, NSF, GBS, PSFs, USFs, GSFs, etc. as well as the respective format's mini*sf extension and files (*sflibs, etc.) required by the format are allowed to be posted here.

* Individual songs can be uploaded as-is, but full soundtracks should ideally be compressed either via .rar, .zip or .7z, or they will be subject to deletion. Subtune-based formats including, but not limited to NSF, GBS, SID, etc do not need to compressed due the nature of their small given size and direct portability.

* Do not upload anything that could be in violation of American copyright laws. Yes, they're silly, arcane, and draconian, but we'd really rather not have to deal with their over-zealous enforcers. This includes links to such files.

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* The SNESMusic staff reserve the right to ban users, remove posted content not limited to illegal material, offensive content or any other content at their discretion.



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PostPosted: Tue May 26, 2015 11:10 pm 
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Joined: Tue May 26, 2015 9:59 pm
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Some time ago I composed a song in FL Studio called Guns Blazing. Just for the hell of it, I wanted to see if I could port it to the SNES. So I fired up OpenMPT, created a new Impulse Tracker song set to 8 channels, got together a bunch of 8khz samples, and set about porting over all of the notes. The result I think is pretty good, it's a bit shorter and loops differently but I like the sound of it.

Here's the result rendered as a WAV file

https://dl.dropboxusercontent.com/u/991 ... g_Snes.wav

The problem is that I can't seem to convert the IT to SPC format for SNES. I'm using SnesMod, and when I try and run the IT file through it, it just freezes and then subsequently crashes with an unhandled exception.
Here's the IT file:

https://dl.dropboxusercontent.com/u/991 ... ng_Snes.it

Anything glaringly obvious I'm doing wrong here?


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PostPosted: Wed May 27, 2015 11:12 am 
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You're using stereo samples. Stereo samples are not allowed on SNESMod (or the SPC700).

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Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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PostPosted: Wed May 27, 2015 11:40 am 
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Joined: Tue May 26, 2015 9:59 pm
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*facepalm*
That's what I get for not paying attention. Be nice if SNESMod would check or log a warning about that (or even do the stereo->mono conversion for me) though...

I'll give that a try later today.

EDIT: Nope, doesn't fix it. Converted all samples to mono and it still crashes SNESMod.


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