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Forum rules


* This subforum is for the general discussion of video game soundtracks, and the uploading of emulated-game music formats, including, but not limited to SPC, SNSF, NSF, GBS, PSFs, USFs, GSFs, etc. as well as the respective format's mini*sf extension and files (*sflibs, etc.) required by the format are allowed to be posted here.

* Individual songs can be uploaded as-is, but full soundtracks should ideally be compressed either via .rar, .zip or .7z, or they will be subject to deletion. Subtune-based formats including, but not limited to NSF, GBS, SID, etc do not need to compressed due the nature of their small given size and direct portability.

* Do not upload anything that could be in violation of American copyright laws. Yes, they're silly, arcane, and draconian, but we'd really rather not have to deal with their over-zealous enforcers. This includes links to such files.

* No flaming, no direct attacks against other members, and no spamming. Such activity will not be tolerated. Users who fail to respect other member's rights will be warned, banned or any other action will be taken as required.

* The SNESMusic staff reserve the right to ban users, remove posted content not limited to illegal material, offensive content or any other content at their discretion.



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PostPosted: Mon Apr 14, 2014 11:40 pm 
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Joined: Mon Oct 25, 2010 6:09 am
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Boot Hill Heroes OST, PWYW on Bandcamp

"This soundtrack represents probably the most difficult musical challenge I have faced; adhere to the limitations of the SNES' SPC-700 synth chip, while evoking both the Final Fantasy 6 / Earthbound sound AND the haunting Old West film scores of Ennio Morricone and Luis Bacalov. It took over two years to complete, and now you can enjoy it wherever you are!"

Might interest some people.


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PostPosted: Tue Apr 15, 2014 4:37 am 
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Joined: Fri Oct 08, 2010 2:55 am
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Namely me :) haven't got around to listening to it yet, but based on that description I'm already melting.

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PostPosted: Wed Apr 16, 2014 3:20 am 
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I'd be shocked if this was in actual .spc format (or in some way, shape or form actually played on a SNES). Otherwise, it takes a bit more to convince me these days...

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Just consider me your friendly SPC dumper. Also a bit of a perfectionist (though not too literally)... I make sure my dumps are at the first note. I might even hack away the SFX if needed.

Want a music modifier for a particular SNES game? All you need to do is ask via PM (or you can check out the Music Modifiers topic and post there) and I'll be on the job. ^_^

SPC Set Progress Log


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PostPosted: Wed May 28, 2014 3:38 am 
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Joined: Fri Oct 08, 2010 2:55 am
Posts: 85
That's the tail wagging the dog. It takes a lot more than an .SPC file extension to convince me.

SPC format is inconsequential in most cases. Far more significant to producing SNES arrangements is thought, sensitivity, artistry and musical/technical understanding.
When it comes down to it the SPC700 is merely a sampler ~ anyone could track a module and run a script to produce an spc, but that's meaningless by itself as the result could quite easily be a lo-fi sounding sample-based song that just so happens to have an .spc extension, rather than something truly evocative of SNES soundtracks from the ground up.

tl;dr SNES music is a whole host of technical and creative dilemmas, not just a file format.

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