7E16BExx - map set 7E16C0yy - map number Map offsets in savestate file: 22D1, 22D3 xx yy 00 00 - Griate (Opening Battle) 00 01 - Rime (Story Battle Chapter 1) 00 02 - Ashton 00 03 - (Cutscene town; large docks) 00 04 - (Cutscene town; intro pan-over 1) 00 05 - (Cutscene town; intro pan-over 2) 00 06 - (Cutscene town; large cliffside where Dark Knights wait) 00 07 - (Cutscene town; street Dark Knights ride through on horseback) 00 08 - (Cutscene town; Church+Plancy's grave) 00 09 - Rime (Story Battle Chapter 2L) 00 0A - Rime (Training/Story Battle Chapter 2C) 00 0B - Rime (Story Battle Chapter 3) 00 0C - Rime (Dark Knight Attack cutscene) 00 0D - (Cutscene town; intro massacre 2) 00 0E - Griate (Training/Story Battle Chapter 2C) 00 0F - (Cutscene town; intro massacre 1) 01 00 - William 02 00 - Baramus (Story Battle Chapter 1) 02 01 - Krizar 02 02 - Grimby 02 03 - Baramus (Story Battle Chapter 2L) 02 04 - Baramus (Training) 02 05 - (Cutscene town; Baramus massacre 1) 02 06 - (Cutscene town; Baramus massacre 2) 02 07 - (Cutscene town; Baramus massacre 3) 03 00 - Amorika Entrance 03 01 - (Job demo map) 04 00 - Coritani Entrance 05 00 - South Brigantes 05 01 - West Brigantes 06 00 - South Fiduc 06 01 - West Fiduc 07 00 - Banisha Entrance 07 01 - Banisha Courtyard 08 00 - Rear Heigm 08 01 - Entrance Heigm 08 02 - South Heigm 08 03 - Heigm Courtyard 09 00 - Amorika 09 01 - Inside Banisha 09 02 - (Cutscene map; Heigm Prison) 0A 00 - Inside Brigantes 0A 01 - Inside Coritani 0B 00 - Inside Fiduc 0B 01 - (Tutorial map) 0B 02 - (One-panel map) 0C 00 - Heigm 0D 00 - Fort Kadoriga 0D 01 - Fort Bodo 0D 02 - Fort Damsa 0D 03 - Fort Gekko 0D 04 - Fort Gerdo 0E 00 - 1F Entrance 0E 01 - 6F Blue Loop 0E 02 - 12F Red Loop 0E 03 - 2F Water Snake Spine 0E 04 - 3F Fisted Man 0E 05 - 4F Stomping Woman 0E 06 - 5F Jewel Tear 0E 07 - 7F Hair in the Wind 0E 08 - 8F Orgasmic Dream 0E 09 - 9F Wine Altar 0E 0A - 10F Honeymoon 0E 0B - 11F Growling Bastard 0E 0C - 16F Black Loop 0E 0D - 14F Loyal Room 0E 0E - 15F Star Gazer 0E 0F - 13F Color of Time 0E 10 - 17F White Loop 0E 11 - 18F Heaven and Hell 0F 00 - Vahanna 0F 01 - Madra 10 00 - Tanmas 10 01 - Lanbees 10 02 - Gruborza 10 03 - Brumor 10 04 - Zodo 10 05 - Botegen 10 06 - Swanzi 10 07 - Nimuraba 10 08 - Bordo 10 09 - (One-panel map) 11 00 - Boulder 11 01 - Yomlahaba 12 00 - Hedon 12 01 - Wyoburi 12 02 - Last Level (Hell Gate) 13 00 - Hahnela Temple 13 01 - Zoshonell Temple 13 02 - Bartha Temple 13 03 - Gurza Temple 13 04 - Banhamuba Temple 14 00 - Hell Gate B1 14 01 - Hell Gate B2 14 02 - Hell Gate B3 14 03 - Hell Gate B4 14 04 - Hell Gate B5 14 05 - Hell Gate B10 14 06 - Hell Gate B15 14 07 - Hell Gate B20 14 08 - Hell Gate B25 14 09 - Hell Gate B30 14 0A - Hell Gate B35 14 0B - Hell Gate B40 14 0C - Hell Gate B45 14 0D - Hell Gate B50 14 0E - Hell Gate B55 14 0F - Hell Gate B60 14 10 - Hell Gate B65 14 11 - Hell Gate B70 14 12 - Hell Gate B75 14 13 - Hell Gate B80 14 14 - Hell Gate B85 14 15 - Hell Gate B90 14 16 - Hell Gate B95 14 17 - Hell Gate (Generic Floor) 15 00 - Mausoleum Entrance 15 01 - Ancient Ruins 15 02 - Sealed Room (Light) 15 03 - Sealed Room (Dark) Beyond this results in scrambled, unplayable maps. They appear to be cutscene maps, but they don't work properly. 16 00 - Sealed Room (Light) 16 01 - Sealed Room (Dark) 17 00 - Retreat 17 01 - Hell Gate 17 02 - Botegen Plains 17 03 - Brumor Plateau 17 04 - Madra Ice Field 17 05 - Brigantes Castle 17 06 - Fort Damsa 17 07 - Banhamuba Temple (17 08+ Repeats from 0) 18+ crashes the game Cutscene values: 16 02 - Amorika meeting hall 16 03 - Coritani meeting hall 16 04 - Fiduc meeting hall 16 05 - Brigantes meeting hall 16 06 - Banisha meeting hall 16 07 - Heigm meeting hall 16 08 - Denim and Kachua's house 16 09 - Small house interior (Rime, Ashton, etc.) 16 0A - Small house interior (Baramus, etc.) 16 0B - Interior of Fort Bodo 16 0C - Docked ship 16 0D - Rime church altar 16 0E - Rime church hall 16 0F - Warren/Lans' bed chamber 16 10 - Barbatos' execution site 16 11 - Vice's execution site 16 12 - Zenobia castle